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16May/111

Ilkor: Splash Page Update

Well its been a couple of weeks since my last update.  There has been so much progress in the last few weeks on all fronts.  However we haven't really completed a single piece of development that has a visual aspect to show off here.  Much of the progress has been rather technical aswell.

At the moment the entire team are working towards the 1st July which we hope will be our launch date for ilkor.com.  Now don't get too excited, the game won't be ready, but we think it is important to get a web presence as soon as possible, so we can supply information to potential players and give them the option to sign-up for the beta playtest which will start early into the New Year (we are aiming for the 7th Jan 2012).

Here's the current development progress:

Illustration Map: Jon Roberts really has done an amazing job.  The world map is close to completion now.  Our previous blog entry went into some detail around the outstanding work that has gone into making this what it is.  Between myself and Jon we've gone through a handful of correction iterations and I believe within a week or so Jon will have completed the job.  Finally we'll be adding a border, title, compass, etc to the map and then it will be complete.  Jon has recently blogged about Ilkor amongst his various other projects.

Map Engine: This is also close to completion, at least the core functionality.  Very soon Chris will be working on the engine once more using an actual tileset drawn by Jon Roberts to ensure the game map style matches the illustrated world map.  You might not be aware, but when we launch Ilkor we will only be opening up 1 of the 5 regions.  Each region will have roughly 170,000 locations for the players to explore.  While this is great for the players it means ALOT of work for the GameMasters.  We are going to have to not only create and render the region based on the illustrated map but also populate it with various information, items, creatures, etc.  So there is alot of work coming up very soon and I am going to be the main one running with this!! :-(

Splash Page: This is what most of us have been focused on now for the past 2 weeks and will keep us pretty much busy right up until the end of June.  Seems like alot of work for a single page doesn't it?  However there is far more involved in getting this right than you imagine.  In this process we are also buttoning down the website's theme, look and feel and navigational structure.  Simon has been heavily involved in coming up with a number of different concepts for both the layout as well as navigation.  He is now working on the main illustration that we will be displaying on the homepage.  It's still in the early stages of concept but by the end of the week I think we'll really be on the right tracks.  The page is being developed with progressive enhancement in mind.  If this term is new to you then I suggest you go and read up on it.  Basically we intend our website to be user friendly and should work with any browser and any connection type.  At least the homepage will be coded like this.  The internals of the website will rely on HTML5 and Javascript.  The splash page will also allow you to sign-up to take part in the beta testing.  The rest of the splash page will give a host of information on the game, it's main features along with various other game and company related information.  Besides the development work involved in this we also need to publish this out to the Internet.  This means picking a hosting company and setting up our environment and servers.  We thought the splash page would be an ideal opportunity to test out our hosting company and environment with a minimal level of stress, pressure and risk.  Hopefully it should make future releases much smoother.

Well thats the update this time around.  Hopefully a little more can be revealed soon.

Cheers,

Sean.