Here's the third regional map from Jon Roberts. It is Argyll, the Yellow Region, situated to the west. Now remember, this is just a thumbnail map. For each regional Jon has also designed a highlydetailed map which will only be revealed to players once their character arrives on its shores.
So thats 3 down, 2 more two go. Then we're going to reveal the highly detailed map of Caledon. We've decided to do this ahead of the game going into beta. Players will be able to start 'exploring' the region in preparation of game launch. Remember you can also go over to the Gazetteer of Arcadia where a whole wealth of knowledge is slowly but surely starting to
More maps to follow very soon.
We've had a very busy week. There is much to report. So here goes:
Website Update: ilkor.com has just had an update. Please go and check it out. There have been numerous bug fixes, enhancements and new content. The most visually and obvious enhancement must be the browser requirement indicator that appears in the bottom right of the page. It will detect whether your browser is going to be able to run the game successfully. Ilkor requires browsers that support HTML5. Most of the new browsers that have been out in the past 6 months or so should be fine. To check, go to ilkor.com and look at the indicator.
If the globe is green then your browser will have no trouble running the game. An orange globe indicates that you may have some trouble and it is advisable to update your browser to the latest version. A red globe will require that you upgrade your browser before you'll be able to play. You will still be able to signup however.
The Gazetteer of Arcadia: For those of you who don't know. The Gazetteer is a wiki that we're in the process of populating with the rich world setting information and background. GM Senyors and Lord Vega are both busy at work here. Please spend some time here, it'll help you get a better understanding of the game's setting and prepare you for when the game starts. If you have any questions or feedback, please feel free to contact us.
We've recently added some of the game maps and very soon we'll be including a number of new hand-drawn portraits of races and classes, supplied by Simon Lee Tranter.
Maps: Jon Roberts is very close now to completing our various versions of the world and regional maps. They have been some time in the making for a number of reasons, but the wait is proving to be well worth it. I've already shared some of these maps with you via Twitter, Facebook, this blog and the Gazetteer wiki. The big one we are now waiting for is of course the detailed map of Caledon. So watch this space, it will be appearing here soon.
Character Creation: This is really the most exciting area of development. This is because, beside the GameMaster sections of the website, this is the first real functional areas that we are starting to see and it really is looking amazing!! Unfortunately we can't share this with you yet, not even screenshots, but soon we will do just that followed by an alpha version of the website where you'll be able to experience the character creation process for yourself and supply us with feedback. This will be our first real playtest request. Please consider joining in!
Thats it for the moment. Hopefully I'll have more news in the coming week.
I've decided to share with you a quick sneak preview of our world map. Jon is still working on it however. It's not complete by any means. He still needs to include marshes, which is the last terrain type to add. He also needs to draw each settlement and then label everything such as villages, rivers, mountain ranges, regions, seas, oceans etc. Finally he will then need to plot the trading routes between the settlements. Oh, and currently Jon has only drawn the major terrain blocks, he still has to finish off by including scattered clumps of different terrain types all over the place.
I've uploaded a very low res version of the world map. It is only at 8.33% of the actual size.
I hope you like the style of the cartography. I've always loved the Tolkien style of mapping and we believe this type of map will work very nicely in the type of game we're developing. The lack of colour in the tilesets will enable us to overlay the various moving pieces, tokens and mapping of character movement.
I've also uploaded a tiny snippet of a small area, though this is shown in full res. If you look carefully on the world map you'll see to the west two land masses close together. The southern isle is the smallest and Jon has already started to label it. The snippet has been taken from the bottom south-east coast. That should give you some idea of the shear vastness and scale.
Now these maps are only the illustrated maps. The game won't be played at this scale but at an even lower level. The game will be played on a tiled area which will drill down even further. I can't show you an example of this level yet, the engine and editor is just about complete but we still need to get Jon to supply us with a tileset that will be of the same style as the illustrated. Hopefully by the end of May or early June .
When the game starts we'll just be opening up with one region. If you look at the world map again you should be able to make out 5 main regions or continents. The game will start with the centre region with the others opening up as and when they are required.
There is plenty more I could talk about, but for the moment I believe this should give you guys enough to think about and hopefully look forward to.