gadgames.com Developing online turn-based games.

12Mar/123

Ilkor: Character Creation close to completion

Character Creation Screenshot

Character Creation Screenshot

Here's the first screenshot of the Character Creation page.  It is still far from finished in terms of the information, content and detail that you see, however you can get a pretty good idea of what we are trying to achieve.

This screen is reached from completing the signup information on the homepage (email, race, class, gender).

The panel on the left is used to change various aspects of your character.  The changes are immediately reflected on the underlying canvas below.  There is still alot of information that still needs to be added to the canvas, but the actual panel functionality is almost fully developed now.

The 3 text boxes at the bottom of the panel is used to enter your password, password repeat and gatekey.  The gatekey gets emailed to you upon reaching this page.

The avatar to the top right of the canvas is dynamically created based on a combination of email, race and gender.  Later on in the game you'll be able to customize your avatar.

You can see from the menu on the panel that you are able to configure your character in areas such as gender, race, class, name [family | House | Clan | Folkname], Starting Settlement, Class Feat and Minor and Major Racial Feats.  Each of these animated sub panels that slide out to the right give you additional information where you can make the change.

In a few weeks, we hope to release an alpha version of this character creation process so you will be able to play around and experience it for yourself.

16Feb/120

Ilkor: A Website update, the Gazetteer, Maps & Character Creation

We've had a very busy week.  There is much to report.  So here goes:

Website Update:  ilkor.com has just had an update.  Please go and check it out.  There have been numerous bug fixes, enhancements and new content.  The most visually and obvious enhancement must be the browser requirement indicator that appears in the bottom right of the page.  It will detect whether your browser is going to be able to run the game successfully.  Ilkor requires browsers that support HTML5.  Most of the new browsers that have been out in the past 6 months or so should be fine.  To check, go to ilkor.com and look at the indicator.

Browser Requirement Indicator

Browser Requirement Indicator

If the globe is green then your browser will have no trouble running the game.  An orange globe indicates that you may have some trouble and it is advisable to update your browser to the latest version.  A red globe will require that you upgrade your browser before you'll be able to play.  You will still be able to signup however.

 

The Gazetteer of Arcadia:  For those of you who don't know.  The Gazetteer is a wiki that we're in the process of populating with the rich world setting information and background.  GM Senyors and Lord Vega are both busy at work here.  Please spend some time here, it'll help you get a better understanding of the game's setting and prepare you for when the game starts.  If you have any questions or feedback, please feel free to contact us.

We've recently added some of the game maps and very soon we'll be including a number of new hand-drawn portraits of races and classes, supplied by Simon Lee Tranter.

 

Maps: Jon Roberts is very close now to completing our various versions of the world and regional maps.  They have been some time in the making for a number of reasons, but the wait is proving to be well worth it.  I've already shared some of these maps with you via Twitter, Facebook, this blog and the Gazetteer wiki.  The big one we are now waiting for is of course the detailed map of Caledon.  So watch this space, it will be appearing here soon.

The Blue Region: Caledon

The Blue Region: Caledon

 

Character Creation:  This is really the most exciting area of development.  This is because, beside the GameMaster sections of the website, this is the first real functional areas that we are starting to see and it really is looking amazing!!  Unfortunately we can't share this with you yet, not even screenshots, but soon we will do just that followed by an alpha version of the website where you'll be able to experience the character creation process for yourself and supply us with feedback.  This will be our first real playtest request.  Please consider joining in!

Thats it for the moment.  Hopefully I'll have more news in the coming week.

16May/111

Ilkor: Splash Page Update

Well its been a couple of weeks since my last update.  There has been so much progress in the last few weeks on all fronts.  However we haven't really completed a single piece of development that has a visual aspect to show off here.  Much of the progress has been rather technical aswell.

At the moment the entire team are working towards the 1st July which we hope will be our launch date for ilkor.com.  Now don't get too excited, the game won't be ready, but we think it is important to get a web presence as soon as possible, so we can supply information to potential players and give them the option to sign-up for the beta playtest which will start early into the New Year (we are aiming for the 7th Jan 2012).

Here's the current development progress:

Illustration Map: Jon Roberts really has done an amazing job.  The world map is close to completion now.  Our previous blog entry went into some detail around the outstanding work that has gone into making this what it is.  Between myself and Jon we've gone through a handful of correction iterations and I believe within a week or so Jon will have completed the job.  Finally we'll be adding a border, title, compass, etc to the map and then it will be complete.  Jon has recently blogged about Ilkor amongst his various other projects.

Map Engine: This is also close to completion, at least the core functionality.  Very soon Chris will be working on the engine once more using an actual tileset drawn by Jon Roberts to ensure the game map style matches the illustrated world map.  You might not be aware, but when we launch Ilkor we will only be opening up 1 of the 5 regions.  Each region will have roughly 170,000 locations for the players to explore.  While this is great for the players it means ALOT of work for the GameMasters.  We are going to have to not only create and render the region based on the illustrated map but also populate it with various information, items, creatures, etc.  So there is alot of work coming up very soon and I am going to be the main one running with this!! :-(

Splash Page: This is what most of us have been focused on now for the past 2 weeks and will keep us pretty much busy right up until the end of June.  Seems like alot of work for a single page doesn't it?  However there is far more involved in getting this right than you imagine.  In this process we are also buttoning down the website's theme, look and feel and navigational structure.  Simon has been heavily involved in coming up with a number of different concepts for both the layout as well as navigation.  He is now working on the main illustration that we will be displaying on the homepage.  It's still in the early stages of concept but by the end of the week I think we'll really be on the right tracks.  The page is being developed with progressive enhancement in mind.  If this term is new to you then I suggest you go and read up on it.  Basically we intend our website to be user friendly and should work with any browser and any connection type.  At least the homepage will be coded like this.  The internals of the website will rely on HTML5 and Javascript.  The splash page will also allow you to sign-up to take part in the beta testing.  The rest of the splash page will give a host of information on the game, it's main features along with various other game and company related information.  Besides the development work involved in this we also need to publish this out to the Internet.  This means picking a hosting company and setting up our environment and servers.  We thought the splash page would be an ideal opportunity to test out our hosting company and environment with a minimal level of stress, pressure and risk.  Hopefully it should make future releases much smoother.

Well thats the update this time around.  Hopefully a little more can be revealed soon.

Cheers,

Sean.