I thought you might be interested to hear about Tavern Talk which is our messaging system for Ilkor: Dark Rising. We've been working hard on this part of the game and it is now basically finished.
You might wonder what a messaging system is. Well it's the way players, gamemasters and characters will be able to communicate amongst one another. We won't be revealing anyone's email address, but rather you'll be able to send private message to individual characters and even groups of characters or you are able to post messages in the rooms that you have permission to enter.
Technically, we've used PhpBB3 which is a forum application (open source) and have skinned it to blend in with the game and spent the last few months modifying and customizing it's functionality. We've named the forum Tavern Talk and it will be hosted as a sub-website of Ilkor. Tavern Talk isn't available yet, but it will be eventually available on http://tavern.ilkor.com.
Tavern Talk will be a private forum. It won't be available to the public. You will gain access to Tavern Talk when you signup and create your character to play Ilkor: Dark Rising.
We've fully integrated Tavern Talk with the game, so you'll be able to gain access to Tavern Talk directly from Ilkor after logging in. The same password will be used.
Tavern Talk has been designed and configured so that your only have access to the rooms that you are allowed to. For example, if you are a Fighter, you'll have access to the Fighter's Guild. Only fighters will have access to this room and you'll be able to post messages amongst guild members.
Below I'll included a handful of screenshots. Hopefully they are pretty self describing and you like what you see.
And that really it for the moment. There is much more to Tavern Talk, but hopefully this gives you some idea of what you can expect.
Cheers for now.
Well its been a while since our last post. It's really tough holding down a job and family with kids while trying to develop a game on the side The last couple of months hasn't been easy, personally I've been a little low on energy and not having much time to getting down to any real Ilkor development.
However I'm now back in the thick of things again and I feel we are making traction again.
Chris on the other hand has been working furiously on the character creation process and it is now basically finished, bar the saving of the actual character and artwork from Simon. The artwork doesn't prevent the game from functioning, but cosmetically it would be awesome to have all the portraits and avatar facial parts that would complete a wonderful player experience. However, understandably the artwork is a very time consuming task and if it means we have a wait a little longer than so be it, it will certainly be worth it.
Having said that, we might well release an alpha version of the character creation page in the next week or two. As soon as we do, you'll be hear about it here.
Next we'll be tackling the mapping engine and character homepage.
The core of the mapping engine has already been designed and developed. It was however put on hold late last year to focus on the character creation process amongst other higher priority tasks. We are really hoping you'll like the approach we've taken with the maps. You've most likely seen the amazing (illustrated) maps that Jon Roberts created for us which we'll be using to drill into. The mapping engine will use tilesets created by Jon to hopefully recreate these illustrated maps in a 2D tiled structure, zooming in to a much more detailed scale. Each tileset will roughly represent 1km or 2km. That is the type of scale we feel will work nicely.
The character homepage is really the area of the site that you'll arrive at each time you log-in. Here you'll be presented with a summary of your character (character sheet) along with summaries of the state of play, turn & phase numbers, deadline date, weather, season, etc.
As for our growing team of GMs. They have been working hard at populating the Gazetteer of Arcadia which is the game's wiki. Although the game isn't live yet, the wiki is up and running and growing in size almost daily.
Will thats it for the moment.
This is just a very quick news update from the developments taking place at Ilkor: Dark Rising.
I'm very pleased to introduce our new Gamemaster; Mike Collins. Mike has just joined the Gamemaster team, swelling its ranks to three! Not a huge number I agree, but we're extremely grateful for the help that each of every Gamemaster brings to the game. The three of us will be working closely over the next 6 months as we start to pull the game together.
There is much work to be done, but together I think we're really going to be producing a solid game, rich is background & history. Scott has already made a good start, the quality of the wiki is test to this. If you haven't yet visited the Gazetteer of Arcadia, then I really think you should!
Mike is busy devising his 'Avatar'. Once this has been done we'll get Simon to draw a portrait and reveal everything on the wiki.
Anyway, welcome aboard Mike. We are extremely pleased to have you on the team.
Welcome aboard Scott Huelsman: Ilkor's first Community GameMaster
We were approached by Scott just over a week ago, offering his services to get involved in the Ilkor project. Scott brings with him many talents such as vast knowledge and experience in role-playing, a gamemaster, webmaster and programmer. Scott has even developed his own 'Role-Playing Novel' which is a very interesting concept. You should really check out his work at: http://www.thehway.com/WizardReborn/RolePlayingNovel/PlaytheRPN/tabid/2924/Default.aspx.
So Scott is to be our first Community GameMaster. Early in the New Year he will aid myself (Sean) in populating the game with all the various metadata tokens such as; weapons, armour, shields, monsters, spells, settlements, magical items, etc. This is no small feat and will take many months to get the bulk done.
In the meantime Scott has wasted no time at all and has taken on board a very important job of constructing 'The Arcadia Gazetteer'. You can read more about this in the next section.
The Arcadia Gazetteer
The latest development from the Ilkor / HeroQuest project is the release of 'The Arcadia Gazetteer'.
For those of you, who might be a little unsure what a 'Gazetteer' is I've included a small extract from wikipedia (http://en.wikipedia.org/wiki/Gazetteer) below:
A gazetteer is a geographical dictionary or directory, an important reference for information about places and place names, used in conjunction with a map or a full atlas. It typically contains information concerning the geographical makeup of a country, region, or continent as well as the social statistics and physical features.
We have plans to release quite soon (sometime during the month of November) a wiki that will serve as a Gazetteer for 'The World of Arcadia' which is the setting for Ilkor: Dark Rising (http://ilkor.com).
To begin with it will be rather thin on content, but our first community GameMaster (Scott Huelsman) will be driving this over the coming months to bring it to life. This should prove to be an important area of the game for players to read, discover and learn about Arcadia.
So look out for this. It should be available within a couple of weeks with any luck. I'll keep you posted.