Well its been a while since we blogged. It’s been a hectic last few weeks both in home, work and here at Gad Games developing Ilkor: Dark Rising.
At the moment we are not getting nearly as much time on the project as we would like. All the members of the dev team have their own personal reasons but non-the-less there has been significant progress.
Alpha Feedback: Thanks for the feedback from everyone who checked out our alpha site that allowed you to experience the sign-up and character creation process (alpha.ilkor.com).
It was very reassuring to hear that we have got things pretty much right. This doesn’t mean we didn’t get some very good constructive feedback and suggestions for improvements. These improvements (and a few detected bugs) have been worked on over the past few weeks and will be making its way to the alpha and live websites very soon.
If you haven’t yet checked out alpha.ilkor.com then please do so, we are sure you are going to love what you see and really want to hear what you think about it.
Tavern Talk: Much work has been done on Ilkor’s messaging system that is being dubbed ‘Tavern Talk’. We’re very close to launching it so you can all experience it and see try it out. The messaging system is going to be a forum that will allow players, or rather ‘Player Characters’ and ‘GameMasters’ to communicate via forums and a private messaging system. Emails are not revealed and the system will be integrated with ilkor.com. The messaging system will be located at tavern.ilkor.com (note: this is not available yet). When you signup and go through the character creation process you will be granted access and rights to ‘Tavern Talk’. Each PC will be granted rights to various forums related to your character. More on this in our next blog, hopefully with some screenshots.
Character Creation: We have finished integrated the improvements and bug fixes that came out of the alpha and now handling the integration of Tavern Talk and then we should be finished with this very important aspect of the game. We’re still waiting on Simon for a number of art pieces (avatar and character portraits) but they can and will be slotted in as we receive them.
Mapping Engine: Process is being made, though it is slow, but what is coming out of this area is very interesting and we are sure it is going to blow you away.
Game Engine: This is working nicely. This is really the heart of the game, it is the engine that controls the turnaround, seasons, phases, weather, movement, and so on.
Hopefully you’ll get an update very soon.
For now, keep well.