
Character Creation Screenshot
Here's the first screenshot of the Character Creation page. It is still far from finished in terms of the information, content and detail that you see, however you can get a pretty good idea of what we are trying to achieve.
This screen is reached from completing the signup information on the homepage (email, race, class, gender).
The panel on the left is used to change various aspects of your character. The changes are immediately reflected on the underlying canvas below. There is still alot of information that still needs to be added to the canvas, but the actual panel functionality is almost fully developed now.
The 3 text boxes at the bottom of the panel is used to enter your password, password repeat and gatekey. The gatekey gets emailed to you upon reaching this page.
The avatar to the top right of the canvas is dynamically created based on a combination of email, race and gender. Later on in the game you'll be able to customize your avatar.
You can see from the menu on the panel that you are able to configure your character in areas such as gender, race, class, name [family | House | Clan | Folkname], Starting Settlement, Class Feat and Minor and Major Racial Feats. Each of these animated sub panels that slide out to the right give you additional information where you can make the change.
In a few weeks, we hope to release an alpha version of this character creation process so you will be able to play around and experience it for yourself.
We released a new version of the website early this week.
We are finding the performance has improved which is kinda strange since we didn't focus on such enhancements. There isn't too many obvious player facing improvements with this release. However the back-end (the Gamemaster section) really has come together nicely now and is pretty much in a full working state.
The GMs are now starting to use the Gamemaster tools to populate the game and world of Arcadia with all its rich information, and the many many tokens that the game depends on.
The game engine currently contains mostly 'stubs' for all of its entities and tokens, such as weapons, shields, armour, settlements, etc. There are close to 40 different types of tokens. For example, a weapon is a token type. There are about 50 different types of weapons available in the game. Currently they are simply naed 'weapon 1' through to 'weapon 50'. The GMs now have to go through each and every weapon, assign it a proper name (i.e. Short Sword), along with icons and images, stats and descriptions. There is ALOT of work.
We announced a short while ago that Mike Collins joined the Gamemaster team.
This increases the team's head count to three which is wonderful news. Between the 3 GMs we are now busy populating the Arcadia world with all the various information, tokens, monsters, settlements, etc in preparation for the opening up of the first region; Caledon for game-play.
There is much work to be done, but we appear to be well organised and this is going a long way to ensuring the work gets done.
Each GM creates their own avatar which will be their 'game and player-facing' alter-ego. Myself (Sean) has Lord Vega [vega@ilkor.com] and Scott has Senyors [senyors@ilkor.com].
Now I would like to introduce Mike's avatar Mausosium Anul [mausosium@ilkor.com]:

Mausosium Anul (GM) - Male Human Rogue
Mausosium Anul, Male Human Rogue
Many of you may have heard of me in the lore. If not, then you most certainly heard of my alibi, “The Thousand King Thief”. The first thing I’ll tell you is that my escapades are rather exaggerated. I did not have the time to rob one thousand kings! And just like I ran out of time then, I’m running out now. Old age has found itself creeping ever closer, I can feel it in my fingers. I am losing the touch that I possessed in my younger days, a youthfulness that eludes me each morning I wake.
Luckily, I have been able to find many who are willing to un-lock the finer arts of the criminal element. Anyone can pick a pocket, but only a true artist can do it in style. I have trained close to a dozen expert thieves and assassins now, and surely they will branch out their teachings to their own apprentices.
You may see my work as immoral, but I see it as an art form. It takes skill to actively break into a kingdom’s castle, pilfer their treasury, and woo the maiden before anyone with a sharp sword and a mind catches up to you. It takes skill, and years of practice. Practice that usually involves life or death situations and at least a dozen judicial systems that want your hide.
Now that my roguish charm has begun to deteriorate in my later years, I’ve also taken to cataloguing the world. This may seem strange for a dashing rogue like me, but combing the tomes allows me access to a kingdom’s library. This is usually in the same building as the treasury vault…